Multiplayer code works in browser and client. Now we move on to designing the universe and gameplay.
Working on the code and tech side before I start laying out the design aspects. I’d like to get the client-to-host connection working over the internet.
Alright, server creation is 90% done… When you connect to the named server it spawns a cube you can control. Now to set the host and allow outside connections to connect between network managers. Then I need to work on a way to sync gamestate.